ganeshts: Not the typical mini-PC review, thanks to the presence of in-band ECC.ganeshts: The controller supports up to 8 distinct ECC-protected regions [ at least in….As for the video codec, this is just H.264, so there shouldn't… RyanSmithAT: Yep, I caught RTSP over websockets as well.RyanSmithAT: It's over 3MB of minified JS just for that library alone.RyanSmithAT: For Chrome users who have been experiencing a weird text weight rendering issue on AnandTech, we've deployed a site….But in the interests of expediently resolving th… RyanSmithAT: The actual, underlying issue appears to be a Chrome rendering bug.RyanSmithAT: Is it still occurring? Or has our fix stopped it for you?.This setting also involves turning on some of the advanced rendering features - the game's long shadows, high resolution shadows, and high definition flight streaming - but not increasing the view distance any further. Meanwhile 4x MSAA is enabled for direct views and reflections. To recap, a "Very High" quality is used, where all primary graphics settings turned up to their highest setting, except grass, which is at its own very high setting. The settings are identical to its previous appearances, which are custom as GTA V does not have presets. Just as importantly, GTA V includes a rather intensive and informative built-in benchmark, somewhat uncommon in open-world games. Originally released for consoles in 2013, the PC port came with a slew of graphical enhancements and options. As an older DX11 title, it provides a glimpse into the graphically intensive games of yesteryear that don't incorporate the latest features. Now a truly venerable title, GTA V is a veteran of past game suites that is still graphically demanding as they come.
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