Starting Skills: 1 rank in Athletics and Brawl, which may not be raised above 2 at chargen.Starting Strain Threshold: 8 + Willpower.Jarackles looking to get ahead, however, look to the other side of the of the law, taking work as Jakes smugglers or Spree bandits. The rest generally occupy worker positions as civilians, such as working the derricks or tending the bread fields. While they can be found in a powerful organization like the Cult or Admirality, it's usually at low-level positions like goon or luminitiate. Jarackle appear to be on the bottom of the social hierarchy in Havaria very few of them occupy the highest positions in society. Jarackle are easily distinguished from one another by the color, pattern, and length of their pelts, but they all share one thing in common: natural strength, and the instincts to use it. Regeneration: Kra'deshi heal 1 additional wound when healing during natural rest, and can regrow lost minor appendages, such as their eyestalksĪ thick-pelted species, usually kept under heel by the Havarian power dynamics.Starting Skills: 1 rank in Resilience which may not be raised above 2 at chargen.Starting Strain Threshold: 11 + Willpower.Kra'deshi prefer using bladed weapons, like bladed whips, as they can more easily heal any cuts they accidentally deal to themselves. Their constitution allows them to regenerate small wounds, potentially even regrowing missing body parts like eye-stalks. Kra'deshi have an unusual physiology and are very slimy. Wealthy Kra'deshi usually live in the affluent area of Pearl-on-the-Foam. Kra'deshi are an amphibious species with large, matrilineal families, typically found in positions of power and influence.ĭespite being non-native to the planet, Kra'deshi can typically be found in high positions in society, as wealthy merchants or in high-ranking Cult or Admiralty positions, and very few work as common laborers or bandits. Ready for Anything: Once per session as an out-of-turn incidental, you may move one Story Point from the Game Master's pool to the players' pool.Starting Skills: 1 rank in two non-career skills, which may not be raised above two at chargen.Starting Strain Threshold: 10 + Willpower.They have no special traits, but are the most populous species, and can be found in all walks of life and all factions, from Heshian priest to Spree bandit. Credit to u/purpleblah2 for the lore post from which these race descriptions were generously copied and expanded upon.Ī spacefaring species that arrived on the planet during the Vagrant Age.
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