![]() An 8x12 grid of this pattern will water about 2600 tiles, and power about 1800 tiles. It may not be realistic, but it gets the job done quite well. ![]() ![]() This book was also released in 'SimCity 2000: Strategies and Secrets, Special Edition' ISBN: 0782116647. The end result is that you use less land to water and power the city than you would by placing water tiles, pumps, and hydro dams separately. The last two sections tell how to run the games programs on the various systems, and detail how to change the scenery and modify the terrain. Amiga Acorn Archimedes FM Towns Game Boy Advance Macintosh Nintendo 64 OS/2 NEC PC98 PlayStation Saturn Super Nintendo Windows. The main principle here is that each water tile gets two uses: one for hydro power, and the other to improve the pumps' efficiency. When finished, it should look like the picture below.Įven with a hydro plant on top of each waterfall, the water pumps will still use it as though it was a fresh water tile. Lastly, a strip of water pumps is placed on the remaining 1 width strip between all the strips of hydro plants. Then, a hydro plant is placed on each waterfall tile. On each strip, water is placed on each sloped tile on the strips of land to form a waterfall. ![]() Youre given a plot of barren land to zone into industrial, residential, and commercial areas where. Build your own city in the sequel to SimCity (1989), introducing a near-isometric dimetric view, different land elevations and underground layers, new types of facilities and more. Then, an identical strip of land is placed parallel to the previous strip, one tile length away (see picture below). By ZIOSoft SimCity 2000 allows the user to build and manage a hustling and bustling metropolis. It combines the use of the cost-effective hydro power plant and the water pump.Ī one-width strip of raised land is placed across the screen, at any length (this will actually turn out to be a 3 width strip since the sides of each raised tile are sloped). Here is a good technique which should increase the efficiency of power and water output of a SimCity 2000 city. ![]()
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