I think it was that feeling of constantly being on my last reserves more than anything else that made every enemy encounter scary in this game. There were several points where I was sure I’d wasted too much to have a chance at beating the game and nearly decided to start over. Unlike BioShock and more like Human Revolution, you have an actual limited inventory in SS2, and it seems like resources are almost always scarce, especially later in the game. This goes into SS2’s heavier emphasis on resource management. Experience points are either discovered as items or doled out for completing objectives (this even has a strong connection with the story), so you can’t grind, and you really have to watch where you spend them. SS2 has almost the exact same gameplay mechanics, but it is balanced much more heavily toward role-playing and survival horror.Īt the beginning of the game, you choose a general development path for your character: guns, hacking, or psionics (basically plasmids). That stuff might be true in a manner of speaking. BioShock is definitely a much more action-focused game. PC elitists might tell you that BioShock is basically the same game as System Shock 2 but dumbed-down for console gamers - or that SS2 has much deeper gameplay and is still scarier despite outdated graphics. However, SS2 is largely considered to be the better game, and I would also agree on that. Now, some might take this to mean that SS2 is a less advanced version of BioShock or that it’s only interesting to play as a history lesson on where BioShock’s ideas came from. The first Dead Space game also probably owes its existence to SS2 (rumors abound that it was originally going to be System Shock 3). If you still don’t really know what SS2 is, it is the direct predecessor to BioShock, having been made largely by the same team. SS2 definitely did not invent this style of game (that credit probably goes to Ultima Underworld), but it’s usually considered to be the best example of it, and I would agree. The current console generation has seen the popularization of what some like to call the “first-person simulation role-playing game” genre - games like the ones I just mentioned, which combine elements of first-person shooters with RPGs in extremely detailed worlds. I hope to post some more as I progress, now the new PBR ce3 is out I will move in to that from here on.If you ever enjoyed contemporary games like BioShock, Deus Ex: Human Revolution, Dishonored, Dead Space, or Fallout 3, then you probably owe it to yourself to buy System Shock 2. Again, no texturing yet.Īnd some obligatory work in progress shots from the initial stages: Here is the current state of the most progressed are, Shodans Chamber:Īt this point, I haven't textured anything beyond a flat colour / normal map.Ī shot of the initial hallway beyond the bulkhead you enter from:Ī floating shot of Dr J Politos office, this will break apart to reveal Shodans chamber. My main drive for this is based on a concept by JimHatama, you can see it below along with a shot of the 1999 shodan: With a few extra additions here and there.Īnyways, you may have seen some of these shots in WAYWO thread. I am planning on remaking this particular sequence: - spoiler warning!! With the approaching release of the PBR based ce3 update I have been loitering on it, researching how to make stuff do things. Unlike my previous works, this is in CE3 - I got sick of light maps and thought I would give this a kick. For the past few months I've been slowly slowly chipping away at a scene based on the old school game System Shock 2 (1999), if you aren't aware of what the game is then you can check it out on steam.
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